Showcases:
- Basic Firefly AI.
- Campfire Spirit-Flame shader and Ember Particle System
- 3D Pixel Art shader with Toon Shaded Lighting and Procedural Clouds.
- Hand-Drawn 2D Pixel Art Grass.
Showcases:
- Modular and Scalable Bullet and Gun behavior.
- Easy to Create Complex Bullet Behaviors
- Easy to use Runtime Bullet Editor UI.
- Reusable Damage and Health System with Regenerating Health Bar.
- Interpolating Camera Based on Mouse Position.
Not Shown:
- Level Selector
Showcases:
- Scrolling Parallax Background
- Working but Primitive Combat System with Normal and Launching Attacks
- Enemy Knockback and Hit Stop
- Dynamic Room Camera and Foreground Fade
- Basic Main Menu and Level Initialization
- Reusable and Flexible Character State-Machine