Showcases:
- Room Transition System (Interactable Doors)
- Interactable Objects (Hidden Rock) with Dialogic plug-in integration
- Inventory System
- Interactable Highlight Shader
- WIP Pixel-Art Dungeon Cell Backdrops
- CRPG Style Dialogue Checks
Not Shown:
- Combat Scene (WIP)
- Rotating Mini-map of Room Layout
Showcases:
- Exploration & Combat Modes - (changes movement cost)
- Turn Loop with Initiative and Enemy Turn Skipping
- Initiative Portraits Ordered by Turn Initiative
- ASTAR Pathfinding + Movement Cost and Path Truncation
- Music by geraldt on discord
Not Shown:
- Simple Melee Attack + Action Point Economy (WIP)
Showcases:
- Purple Corrupted Fog Plane Mesh Shader
- 3D Fake Godray Shader
- 3D Pixel Art Compositor Shader
- My Own Rocks and Pillar Models.
- Working Intro Screen Effects and Music
- Music by PiersyTiersy on discord.
Showcases:
- Basic Firefly AI.
- Campfire Spirit-Flame shader and Ember Particle System
- 3D Pixel Art shader with Toon Shaded Lighting and Procedural Clouds.
- Hand-Drawn 2D Pixel Art Grass.
- Ambient SoundFX
Showcases:
- Modular and Scalable Bullet and Gun behavior.
- Easy to Create Complex Bullet Behaviors
- Easy to use Runtime Bullet Editor UI.
- Reusable Damage and Health System with Regenerating Health Bar.
- Interpolating Camera Based on Mouse Position.
Not Shown:
- Level Selector
Showcases:
- Scrolling Parallax Background
- Working but Primitive Combat System with Normal and Launching Attacks
- Enemy Knockback and Hit Stop
- Dynamic Room Camera and Foreground Fade
- Basic Main Menu and Level Initialization
- Reusable and Flexible Character State-Machine